Nov 07, 2005, 09:59 PM // 21:59
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#81
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Krytan Explorer
Join Date: Sep 2005
Location: Minneapolis
Guild: Natural Born Killas [NBK]
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Lvl cap
Why aren't they going to rasie the level cap. Thats stupid, its easy to get to lvl 20 the cap should be rasied to at least lvl 40. In the new WoW expansion the cap will be lvl 60. Leaving it at lvl 20 is a very stupid idea on arenaNets part.
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Nov 07, 2005, 10:20 PM // 22:20
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#82
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Ascalonian Squire
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Quote:
Originally Posted by Saborath Gilgalad
Why aren't they going to rasie the level cap. Thats stupid, its easy to get to lvl 20 the cap should be rasied to at least lvl 40. In the new WoW expansion the cap will be lvl 60. Leaving it at lvl 20 is a very stupid idea on arenaNets part.
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And then ? raising the level cap does 3 things:
- makes people cry for higher lvl cap if they reached the new cap.
- makes the 24/7 players more powerfull than the average player, forces grind.
- unballances current skillsystem. makes spells/attacks weaker, because more life = less % damage/spell or damage/attack. 130 backfire ? haha i have 1200 life at lvl 60.
THIS game is designet for :
skill>tactic>teamplay>time>lvl>farming>items>money >grind
wanna exchange "<" for ">" ??? then play NwN, WoW, etc..any other mmorpg.
Maybe +5 lvls wouldnt hurt this much, but i hope it will never happen.
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Nov 07, 2005, 10:24 PM // 22:24
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#83
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Wilds Pathfinder
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Quote:
its easy to get to lvl 20 the cap should be rasied to at least lvl 40
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Easy. Because unlike WoW and other online RPGs - the game centers around skill (both what player chooses to bring and their understanding of the game mechanics) and not about the grind.
Would I want level increase? Sure!! But I prefer a balanced game. This is why Starcraft has lasted so long with ancient graphics using only 3 races - balance.
If higher level cap means bad balance - I pass.
If you like leveling up- I suggest playing with traditional MMORPG.
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Nov 07, 2005, 11:04 PM // 23:04
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#84
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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I'd say: raise the level cap for pve and freeze it for pvp. So when your level 33 at pve and you enter a pvp game you'r back at level 20, with a recalculation of life etc. Same for skill levels. Lets say its raised in pve to 20, if your swordskill (without addings) is 20, and you enter a pvp game, its reset to 12.
This way pvp will stay balanced and pve has more options to grow into a real rpg alike game.
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Nov 07, 2005, 11:08 PM // 23:08
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#85
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Quote:
Originally Posted by Saborath Gilgalad
Why aren't they going to rasie the level cap. Thats stupid, its easy to get to lvl 20 the cap should be rasied to at least lvl 40. In the new WoW expansion the cap will be lvl 60. Leaving it at lvl 20 is a very stupid idea on arenaNets part.
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Gw designed around Skill vs Time Played. With one or more jobs/professions + more skill for new jobs/professions or for all jobs/professions you get far more varitey and combo's . The Dev's have compared to magic the gathering ccg.
This would be saying, lets just increase your staring health in magic. In magic, with each new expansion, old useless skills become hot with new skills and some of the current hot skill get beat down by new ones. “New” mechanics (new jobs) shake up the game as we know it and bring huge amounts of new varity – breath of life.
The reason they don't put out any info (they know what there working on) is they don't want to get people hyped up for a new feature that gets pulled before it goes live (and hear about it from us ). As they get solid features set, they may release info.
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Nov 07, 2005, 11:27 PM // 23:27
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#86
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Wilds Pathfinder
Join Date: May 2005
Location: Port Orchard, WA
Guild: The Second Foundation: [TSF]
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I'm sure ANet's having a really good chuckle over the OP's post though.
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Nov 07, 2005, 11:30 PM // 23:30
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#87
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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some of these rumors looked too good to be true. 4 Races.... hmmm can they make that many changes well putting new areas for people to explore? I doubt it. Bigger guild battle (16 vs 16) I'm sorry but you want bigger battle go play FPS like counter strike or any other FPS. 8 vs. 8 is already tough as it is... and with smaller guild out there, how can they get 16 people on the team. It would make the guild match a pain to endure and win it. Instead of making it fun.
I agree with crimsonfilms, that as long as the level cap doesn't change the balance of the game, i would pass on it. Adding 5 or even 10 level to the existing system would be cool if they included in Guild Wars 2.
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Nov 07, 2005, 11:41 PM // 23:41
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#88
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Academy Page
Join Date: Sep 2005
Location: In the shadows
Guild: Slayers Of Sanity
Profession: E/Mo
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16v16
Up to 16 people spiking one at once...
Taken at a glance I would say 16v16 is not smart.
But hey, if you have 16 on one side spiking, and 16 on the other spiking, a chaotic battle of people dieing every 2 sec might have qualities some would like.
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Nov 07, 2005, 11:54 PM // 23:54
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#89
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Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
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if they can give more levels, make them still easy to reach and NOT unbalance the game, I'm for it.
However I doubt they can increase the cap without it being annoying to reach it, and make pvp unbalanced. Since this is the only game I pvp in (I hate things like WoW or UO where its all "omg i can hit faster than you coz I've got X amount of uberleet speed and you dont") i'd rather the balance doesn't get spoiled. If they can do it, all hail to them.
I do like gaining levels, but i have plenty of other games to do that in. At least this game is pretty unique
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Nov 08, 2005, 12:09 AM // 00:09
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#90
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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16vs16 EoE would rape groups.
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Nov 08, 2005, 12:10 AM // 00:10
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#91
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Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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Quote:
Originally Posted by User Name
apparently my Ford IS a Mercedes simply because I labeled it incorrectly. Also, I am an idiot. Kill me please.
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Have you ever actually played guild wars?
The company that created the
Game World
labelled the
character classes
"proffesions".
Therefore in your analogy:
The person who created the
world
labelled your
car
a "Mercedes".
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Nov 08, 2005, 12:21 AM // 00:21
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#92
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Frost Gate Guardian
Join Date: Oct 2005
Location: IM da shiznit
Guild: The Shiznitz
Profession: W/Mo
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if you have to buy chapter 2 im pipe bombing a-net and burn my copy and pipe bombing a-net again.
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Nov 08, 2005, 12:25 AM // 00:25
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#93
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Ascalonian Squire
Join Date: May 2005
Location: Toronto, Canada
Guild: I forgot.. I'll go check
Profession: W/Mo
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Somehow, I kinda agree with Saborath Gilgalad. I'd like to see more changes to PvE because these days, when you've reached level 20, PvE seems kinda boring without the leveling system (sorry, I'm used to Leveling MMORPGs). PvE is still kinda fun.. that's if you are farming or wanting to kill a certain boss, other than that, there's really no point in PvEing if GW is meant to be based on a tournament/battle play.
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Nov 08, 2005, 12:48 AM // 00:48
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#94
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by Monseir
if you have to buy chapter 2 im pipe bombing a-net and burn my copy and pipe bombing a-net again.
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Well, be prepared to set fire to your game then o_O
It's been known for ages that Anet would support the server and developement costs by releasing large amounts of content in the form of "Chapters", in addition to free content updates such as, "Sorrow's Furnace".
The question has always been how long it would be between chapters, and what exactly each chapter entails. Edit: And price, forgot about that. >_<
Though I don't suggest quoting me on this, I'll look for a link later, but I believe it was mentioned that with Chapter 2, people who didn't buy it would still get some additional content as well.
I'd assume it'd be access to some of the new maps and whatever new skills and changes existing professions receive, for starters, among a few other quality of life improvements, like toggle capes (which has already been done, just using it as an example.)
But, that's totally speculation. Even what seems like common sense to one person can be totally off the mark.
Whether you buy chapter 2 or not, I don't believe Anet is going to entirely neglect you.
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Nov 08, 2005, 12:56 AM // 00:56
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#95
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Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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Price? I give you the Mishkin guarantee that it will cost £17.99 or less on play.com
EDIT: on the day of release too...
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Nov 08, 2005, 12:57 AM // 00:57
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#96
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Krytan Explorer
Join Date: Feb 2005
Guild: Awoken Myth [MYTH]
Profession: Mo/
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Quote:
Originally Posted by Monseir
if you have to buy chapter 2 im pipe bombing a-net and burn my copy and pipe bombing a-net again.
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You will have to pay to access chapter 2 content, but you don't have to buy it if you want to continue playing chapter 1.
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Nov 08, 2005, 06:03 AM // 06:03
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#97
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Forge Runner
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Quote:
Originally Posted by IceD'Bear
You will have to pay to access chapter 2 content, but you don't have to buy it if you want to continue playing chapter 1.
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And you also do not need to buy chapter 2 to interact with people who own it. The only reason to buy chapter 2 is if you want access to the new content, like IceD'Bear said.
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Nov 08, 2005, 06:46 AM // 06:46
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#98
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Ascalonian Squire
Join Date: Oct 2005
Guild: The Brotherhood of Valhalla
Profession: E/Me
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i would think that chap 2 will have new places, somewhere past tyria or the place outside amnoon that everyone thinks is the arena. i think its called rin empire or something. im pretty sure its only 2 races added, but they will have 9 char slots for all the proffessions and one extra for PvP, i think that would make sense.
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Nov 08, 2005, 09:11 AM // 09:11
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#99
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Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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If they give us 9 (+1pvp) character slots I WILL EAT MY LEG.
It would be cool to have a PVP only slot, but I reckon we'll have 6, 7 slots maximum.
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Nov 08, 2005, 09:53 AM // 09:53
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#100
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Forge Runner
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Quote:
Originally Posted by Hooray Nuke
i would think that chap 2 will have new places, somewhere past tyria or the place outside amnoon that everyone thinks is the arena. i think its called rin empire or something. im pretty sure its only 2 races added, but they will have 9 char slots for all the proffessions and one extra for PvP, i think that would make sense.
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Rin is where you ended up after the Nolani Academy mission where Rurik has his showdown with Adleburn. The door off the side of Amnoon is the arena. Do some random arenas and you eventually fight tere, and it uncovers the map for you in there. The biggest hope people have is the possibility of going to Cantha., which is way south, past the Fire Islands.
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